ROM type signature

From MSX Game Library

Revision as of 13:57, 13 December 2023 by Aoineko (talk | contribs)

Different signature length

Mapper 4 byte 6 bytes 6 bytes
+ checksum
7 bytes
+ checksum
8 bytes
ASCII 8 KB "ASC8" "ASCII8" "ASCII8",0xA1 "ASCII-8",0xCE "ASCII-08"
ASCII 16 KB "AS16" "ASCI16" "ASCI16",0x87 "ASCII16",0xD0 "ASCII-16"
Konami 8 KB (K4) "KOK4" "KONAK4" "KONAK4",0xA8 "KONAMI4",0xF3 "KONAMIK4"
Konami 8 KB with SCC (K5) "KOK5" "KONAK5" "KONAK5",0xA9 "KONAMI5",0xF4 "KONAMIK5"
NEO 8 KB "NEO8" "NEO-08" "NEO-08",0x77 "NEO-8KB",0xD4 "~NEO-08~"
NEO 16 KB "NE16" "NEO-16" "NEO-16",0x76 "NEO-16K",0xC1 "~NEO-16~"

Existing ROM signature

Device Signature Size
MSX-Audio "AUDIO" 5 bytes
Internal MSX-Music (and FM-PAC clone) "APRLOPLL" 8 bytes
FM-PAC "OPLL" 4 bytes