Modules/memory/Settings
From MSX Game Library
Library configuration (msxgl_config.h):
#define MEM_USE_VALIDATOR FALSE // Activate validator to handle invalide input value #define MEM_USE_FASTCOPY FALSE // Add support for fast-copy function (using unrolled-LDI loop) #define MEM_USE_FASTSET FALSE // Add support for fast-set function (using unrolled-LDI loop) #define MEM_USE_DYNAMIC TRUE // Add support for malloc style dynamic allocator