Modules/sprite fx/Settings
From MSX Game Library
Library configuration (msxgl_config.h):
// Supported sprite size #define SPRITEFX_USE_8x8 TRUE // Use 8x8 pixels effects #define SPRITEFX_USE_16x16 TRUE // Use 16x16 pixels effects // Supported effect #define SPRITEFX_USE_CROP TRUE // Use cropping effect #define SPRITEFX_USE_FLIP TRUE // Use flipping effect #define SPRITEFX_USE_MASK TRUE // Use masking effect #define SPRITEFX_USE_ROTATE TRUE // Use rotating effect