ROM type signature

From MSX Game Library

Revision as of 23:58, 24 January 2024 by Aoineko (talk | contribs)

Different signature length

Mapper 4 byte 6 bytes 7 bytes
+ checksum
8 bytes 8 bytes (alt)
ASCII 8 KB "ASC8" "ASCII8" "ASCII-8",0xA1 "ASCII-08" "#ASCII-8"
ASCII 16 KB "AS16" "ASCI16" "ASCII16",0x87 "ASCII-16" "#ASCII16"
Konami 8 KB (K4) "KOK4" "KONAK4" "KONAMI4",0xA8 "KONAMIK4" "#KONAMI4"
Konami 8 KB with SCC (K5) "KOK5" "KONAK5" "KONAMI5",0xA9 "KONAMIK5" "#KONAMI5"
NEO 8 KB "NEO8" "NEO-08" "NEO-8KB",0x77 "~NEO-08~" "#NEO-08K"
NEO 16 KB "NE16" "NEO-16" "NEO-16K",0x76 "~NEO-16~" "#NEO-16K"

Existing ROM signature

Device Signature Size
MSX-Audio "AUDIO" 5 bytes
Internal MSX-Music (and FM-PAC clone) "APRLOPLL" 8 bytes
FM-PAC "OPLL" 4 bytes