ROM type signature

From MSX Game Library

Revision as of 23:46, 13 February 2024 by Aoineko (talk | contribs)

Different signature length

Mapper 4 bytes 6 bytes 7 bytes
+ checksum
8 bytes 8 bytes (alt) 4 + 4 bytes
ASCII 8 KB "ASC8" "ASCII8" "ASCII-8",0xA1 "ASCII-08" "#ASCII-8" "MAP:ASC8"
ASCII 16 KB "AS16" "ASCI16" "ASCII16",0x87 "ASCII-16" "#ASCII16" "MAP:AS16"
Konami 8 KB (K4) "KON4" "KONAK4" "KONAMI4",0xA8 "KONAMIK4" "#KONAMI4" "MAP:KON4"
Konami 8 KB with SCC (K5) "KON5" "KONAK5" "KONAMI5",0xA9 "KONAMIK5" "#KONAMI5" "MAP:KON5"
NEO 8 KB "NEO8" "NEO-08" "NEO-8KB",0x77 "~NEO-08~" "#NEO-08K" "MAP:NEO8"
NEO 16 KB "NE16" "NEO-16" "NEO-16K",0x76 "~NEO-16~" "#NEO-16K" "MAP:NE16"

Existing ROM signature

Device Signature Size
MSX-Audio "AUDIO" 5 bytes
Internal MSX-Music (and FM-PAC clone) "APRLOPLL" 8 bytes
FM-PAC "OPLL" 4 bytes