Modules/debug/Settings
From MSX Game Library
Library configuration (msxgl_config.h) for debug device:
// Debugger options // - DEBUG_DISABLE ................ No debug tool // - DEBUG_EMULICIOUS ............. Debug features for Emulicious // - DEBUG_OPENMSX ................ Debug features for openMSX using 'debugdevice' extension // - DEBUG_OPENMSX_P .............. Debug features for openMSX using PVM script (tools/script/openMSX/debugger_pvm.tcl) #define DEBUG_TOOL DEBUG_DISABLE
When DEBUG_TOOL is set to DEBUG_OPENMSX_P, you also need to setup additionnal emulator command line in your project configuration (project_config.js):
//-- Emulator extra parameters to be add to command-line (string). Emulator sotfware specific EmulExtraParam= `-script ${ToolsDir}script/openMSX/debugger_pvm.tcl`;
Library configuration (msxgl_config.h) for profile device:
// Profiler options // - PROFILE_DISABLE .............. No profile tool // - PROFILE_OPENMSX_G ............ Profiler features for openMSX using Grauw script (tools/script/openMSX/profiler_grauw.tcl) // - PROFILE_OPENMSX_S ............ Profiler features for openMSX using Salutte script (tools/script/openMSX/profiler_salutte.tcl) #define PROFILE_TOOL PROFILE_DISABLE #define PROFILE_LEVEL 10
When PROFILE_TOOL is set to PROFILE_OPENMSX_G (Grauw), you also need to setup additionnal emulator command line in your project configuration (project_config.js):
//-- Emulator extra parameters to be add to command-line (string). Emulator sotfware specific EmulExtraParam= `-script ${ToolsDir}script/openMSX/profiler_grauw.tcl`;
When PROFILE_TOOL is set to PROFILE_OPENMSX_S (Sallute), you also need to setup additionnal emulator command line in your project configuration (project_config.js):
//-- Emulator extra parameters to be add to command-line (string). Emulator sotfware specific EmulExtraParam= `-script ${ToolsDir}script/openMSX/profiler_salute.tcl -command "profile::section_scope_bp frame 0xFD9F; profile_osd ms;"`;