Difference between revisions of "Create my first program"

From MSX Game Library

(Setup your project)
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* Change <tt>ProjName</tt> to <tt>mygame</tt>.
 
* Change <tt>ProjName</tt> to <tt>mygame</tt>.
 
* Set <tt>Machine</tt> to the version MSX hardware you want to support for your program. Let's say <tt>2</tt> for MSX2.
 
* Set <tt>Machine</tt> to the version MSX hardware you want to support for your program. Let's say <tt>2</tt> for MSX2.
* Set <tt>Target</tt> to your target format. Let's say <tt>ROM_ASCII8</tt> (default ROM size for mapper is 128 KB).
+
* Set <tt>Target</tt> to your target format. Let's say <tt>ROM_48K</tt> (ROM on page 0, 1 and 2 with page 1 & 2 selected at startup).

Revision as of 15:39, 16 January 2022

Test template program

First try to compile and run the template program:

  • Go to MSXgl\projects\template
  • Execute build.bat
  • Go to MSXgl\projects\template\emul\rom, check if template.rom exists and try it on your MSX machine or emulator.

Note: If you have configured an emulator path in MSXgl\projects\default_config.cmd, you can edit build.bat and change "set DoRun=0" to "set DoRun=1" to allow auto-launch of the built program.

Create your project directory

Now that everything work well, let's create your own program.

You can sure start a new project from scratch, but for this example lets duplicate template directory an rename it mygame.

Rename template.c<tt> to <tt>mygame.c.

Setup your project

Edit build.bat:

  • Change ProjName to mygame.
  • Set Machine to the version MSX hardware you want to support for your program. Let's say 2 for MSX2.
  • Set Target to your target format. Let's say ROM_48K (ROM on page 0, 1 and 2 with page 1 & 2 selected at startup).