New pages
From MSX Game Library
- 21:16, 3 November 2024 JSX-C (hist) [3,317 bytes] Aoineko (talk | contribs) (Created page with "== Protocol == Proposal for a protocol to handle joypads with a '''variable number of sticks and buttons''', plug in the MSX’s '''[https://www.msx.org/wiki/General_Purpose_...")
- 13:08, 31 October 2024 JSX-B (hist) [2,892 bytes] Aoineko (talk | contribs) (Created page with "== Protocol == Proposal for a protocol to handle joypads with a variable number of sticks and buttons, plug in the MSX’s [https://www.msx.org/wiki/General_Purpose_port gene...")
- 01:00, 29 October 2024 MGI (hist) [1,637 bytes] Aoineko (talk | contribs) (Created page with "MGI is a video format for MSXgl.")
- 23:38, 19 October 2024 JSX (hist) [2,408 bytes] Aoineko (talk | contribs) (Created page with " == Protocol == === No-communication state === Write R#15 : Pin 8: LOW : Pin 6: ''any value'' Read R#14 : Any available value between 00-3F not already used === Start c...")
- 15:51, 16 October 2024 VS Code (hist) [1,712 bytes] Aoineko (talk | contribs) (Created page with "While MSXgl can be used with any source code editor, there are some very useful features that work specifically with '''Visual Studio Code'''. == Source code debugging == {{E...")
- 23:20, 18 September 2024 Modules/debug/Usage (hist) [2,938 bytes] Aoineko (talk | contribs) (Created page with "=== Emulators === ==== {{Emulicious}} Emulicious ==== Emulicious support all debug functions. It is recommended to call the <tt>DEBUG_INIT()</tt> function at the beginning of...")