Difference between revisions of "Testing library samples"
From MSX Game Library
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''<u>Note</u>: If you have [[Install|configured an emulator path]] in <tt>MSXgl\projects\default_config.cmd</tt>, you can edit <tt>build.bat</tt> and change "<tt>set DoRun=0</tt>" to "<tt>set DoRun=1</tt>" to allow auto-launch of the built program.'' | ''<u>Note</u>: If you have [[Install|configured an emulator path]] in <tt>MSXgl\projects\default_config.cmd</tt>, you can edit <tt>build.bat</tt> and change "<tt>set DoRun=0</tt>" to "<tt>set DoRun=1</tt>" to allow auto-launch of the built program.'' | ||
+ | |||
+ | == Targets == | ||
+ | |||
+ | == Template == |
Revision as of 15:12, 16 January 2022
The MSXgl samples can by test from their respective directory:
π projects | |
ββπ samples | Modules sample programs (VDP, PSG, Sprite, Print, etc.) |
ββπ targets | Samples to test all target (Plain ROM, Mapped ROM, DOS, etc.) |
ββπ template | Template sample (can be use as base to create a new program) |
Samples
Each sample have 2 files :
- .c with sample source code
- .cmd with Build Tool option overwrite
Execute build.bat and type the name of one of the samples. "s_game" for example.
Using command-line (CMD.exe) in this directory, you can directly specify the sample to build using the command:
build s_game
You can also overwrite the target format (unless the sample needs a specific target):
build s_game DOS1
Note: If you have configured an emulator path in MSXgl\projects\default_config.cmd, you can edit build.bat and change "set DoRun=0" to "set DoRun=1" to allow auto-launch of the built program.