Difference between revisions of "Testing library samples"

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''<u>Note</u>: If you have [[Install|configured an emulator path]] in <tt>MSXgl\projects\default_config.cmd</tt>, you can edit <tt>build.bat</tt> and change "<tt>set DoRun=0</tt>" to "<tt>set DoRun=1</tt>" to allow auto-launch of the built program.''
 
''<u>Note</u>: If you have [[Install|configured an emulator path]] in <tt>MSXgl\projects\default_config.cmd</tt>, you can edit <tt>build.bat</tt> and change "<tt>set DoRun=0</tt>" to "<tt>set DoRun=1</tt>" to allow auto-launch of the built program.''
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== Targets ==
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== Template ==

Revision as of 15:12, 16 January 2022

The MSXgl samples can by test from their respective directory:

πŸ“ projects
β”œβ”€πŸ“ samples Modules sample programs (VDP, PSG, Sprite, Print, etc.)
β”œβ”€πŸ“ targets Samples to test all target (Plain ROM, Mapped ROM, DOS, etc.)
β””β”€πŸ“ template Template sample (can be use as base to create a new program)

Samples

Each sample have 2 files :

  • .c with sample source code
  • .cmd with Build Tool option overwrite

Execute build.bat and type the name of one of the samples. "s_game" for example.

Using command-line (CMD.exe) in this directory, you can directly specify the sample to build using the command:

build s_game

You can also overwrite the target format (unless the sample needs a specific target):

build s_game DOS1

Note: If you have configured an emulator path in MSXgl\projects\default_config.cmd, you can edit build.bat and change "set DoRun=0" to "set DoRun=1" to allow auto-launch of the built program.

Targets

Template