Difference between revisions of "Testing library samples"

From MSX Game Library

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* <tt>.cmd</tt> with Build Tool option overwrite
 
* <tt>.cmd</tt> with Build Tool option overwrite
  
βˆ’
Execute <tt>build.bat</tt> and type the name of one of the [[samples]]. "s_game" for example.<br/>
+
Execute <tt>build.bat</tt> and type the name of one of the [[samples]]. "s_game" for example. ''<u>Note</u>: Please don't try to run [[samples|samples marked as WIP]].''
βˆ’
''<u>Note</u>: Please don't try to run [[samples|samples marked as WIP]].''
 
  
 
Using command-line (CMD.exe) in this directory, you can directly specify the sample to build using the command:
 
Using command-line (CMD.exe) in this directory, you can directly specify the sample to build using the command:

Revision as of 11:25, 18 January 2022

The MSXgl samples can be tested from their respective directories:

πŸ“ projects
β”œβ”€πŸ“ samples Modules sample programs (VDP, PSG, Sprite, Print, etc.)
β”œβ”€πŸ“ targets Samples to test all target (Plain ROM, Mapped ROM, DOS, etc.)
β””β”€πŸ“ template Template sample (can be use as base to create a new program)

Samples

Each sample have 2 files :

  • .c with sample source code
  • .cmd with Build Tool option overwrite

Execute build.bat and type the name of one of the samples. "s_game" for example. Note: Please don't try to run samples marked as WIP.

Using command-line (CMD.exe) in this directory, you can directly specify the sample to build using the command:

build s_game

You can also overwrite the target format (unless the sample needs a specific target):

build s_game DOS1

Note: If you have configured an emulator path in MSXgl\projects\default_config.cmd, you can edit build.bat and change "set DoRun=0" to "set DoRun=1" to allow auto-launch of the built program.

Targets

TBC...

Template

TBC...