Difference between revisions of "Install"
From MSX Game Library
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=== macOS === | === macOS === | ||
− | For '''Windows''' and '''Linux''', all the needed | + | For '''Windows''' and '''Linux''', all the needed tools are imbedded into MSXgl package, but for '''macOS''' users, you need to manually install [https://nodejs.org/ Node.js] (19.3.0) and [https://sdcc.sourceforge.net/ SDCC] (4.2.0) before you can use MSXgl. |
The path of all the programs used in the [[Build tool]] can be changed in the <tt>default_config.js</tt> file. | The path of all the programs used in the [[Build tool]] can be changed in the <tt>default_config.js</tt> file. |
Revision as of 14:56, 25 December 2022
How to install MSXgl
Follow those steps:
1️⃣ Create a directory (name it "MSXgl" for example).
- Note: For now (version 0.6.5), please use a directory without any space in the full path.
2️⃣ Install the engine:
- Clone the Git repository https://github.com/aoineko-fr/MSXgl.git (v0.6.5-alpha tag),
- or Download and unzip the latest version of the engine.
3️⃣ (Optional) If you want to use the emulator auto-launch option:
- Edit MSXgl\projects\default_config.js file (the default Build tool's configuration),
- Search for "Emulator" and set the path for your favorite emulator (can be OpenMSX, Emulicious, BlueMSX, Meisei, fMSX or Ru-MSX) and set "DoRun = true".
- Note: Many other options from default_config.js are overwriten by the project's configuration.
✅ You are done! You can start testing library samples or create your own brand new game!
macOS
For Windows and Linux, all the needed tools are imbedded into MSXgl package, but for macOS users, you need to manually install Node.js (19.3.0) and SDCC (4.2.0) before you can use MSXgl.
The path of all the programs used in the Build tool can be changed in the default_config.js file.