Difference between revisions of "Testing library samples"
From MSX Game Library
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* <tt>.cmd</tt> with Build Tool option overwrite | * <tt>.cmd</tt> with Build Tool option overwrite | ||
− | + | From the command-line you can execute <tt>build.bat</tt> (Windows) or <tt>./build.sh</tt> (Linux) plus the name of one of the [[samples]]. "s_game" for example. | |
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<pre>build s_game</pre> | <pre>build s_game</pre> | ||
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<pre>build s_game DOS1</pre> | <pre>build s_game DOS1</pre> | ||
− | ''<u>Note</u>: If you have [[Install|configured an emulator path]] in <tt>MSXgl\projects\default_config.cmd</tt>, you can edit <tt> | + | ''<u>Note</u>: If you have [[Install|configured an emulator path]] in <tt>MSXgl\projects\default_config.cmd</tt>, you can edit <tt>project_config.js</tt> and change "<tt>DoRun = false;</tt>" to "<tt>DoRun = true;</tt>" to allow auto-launch of the built program.'' |
== Targets == | == Targets == |
Revision as of 15:04, 25 December 2022
The MSXgl samples can be tested from their respective directories:
📁 projects | |
├─📁 samples | Modules sample programs (VDP, PSG, Sprite, Print, etc.) |
├─📁 targets | Samples to test all target (Plain ROM, Mapped ROM, DOS, etc.) |
├─📁 template | MSX1 template program (can be use as base to create your new program) |
└─📁 template_msx2 | MSX2 template program (can be use as base to create your new program) |
Samples
Each sample have 2 files :
- .c with sample source code
- .cmd with Build Tool option overwrite
From the command-line you can execute build.bat (Windows) or ./build.sh (Linux) plus the name of one of the samples. "s_game" for example.
build s_game
You can also overwrite the target format (unless the sample needs a specific target):
build s_game DOS1
Note: If you have configured an emulator path in MSXgl\projects\default_config.cmd, you can edit project_config.js and change "DoRun = false;" to "DoRun = true;" to allow auto-launch of the built program.
Targets
TBC...
Template
TBC...