Difference between revisions of "Create my first program"
From MSX Game Library
(→Test template program) |
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First try to compile and run the template program: | First try to compile and run the template program: | ||
− | * Go to <tt> | + | * Go to <tt>projects/template</tt> (or <tt>template_msx2</tt> if you target MSX2 computer) |
* Execute <tt>build.bat</tt> (Windows) or <tt>./build.sh</tt> (Linux & macOS) | * Execute <tt>build.bat</tt> (Windows) or <tt>./build.sh</tt> (Linux & macOS) | ||
− | * Go to <tt> | + | * Go to <tt>projects/template/emul/rom</tt>, check if <tt>template.rom</tt> exists and try it on your MSX machine or emulator. |
− | ''<u>Note</u>: If you have [[Install|configured an emulator path]] in <tt> | + | ''<u>Note</u>: If you have [[Install|configured an emulator path]] in <tt>projects/default_config.js</tt>, you can edit <tt>project_config.js</tt> and change "<tt>DoRun = false;</tt>" to "<tt>DoRun = true;</tt>" to allow auto-launch of the built program.'' |
== Create your project directory == | == Create your project directory == |
Revision as of 22:43, 26 December 2022
Contents
Test template program
First try to compile and run the template program:
- Go to projects/template (or template_msx2 if you target MSX2 computer)
- Execute build.bat (Windows) or ./build.sh (Linux & macOS)
- Go to projects/template/emul/rom, check if template.rom exists and try it on your MSX machine or emulator.
Note: If you have configured an emulator path in projects/default_config.js, you can edit project_config.js and change "DoRun = false;" to "DoRun = true;" to allow auto-launch of the built program.
Create your project directory
Now that everything work well, let's create your own program.
You can sure start a new project from scratch, but for this example lets duplicate template (or template_msx2) directory, and rename it mygame.
Rename template.c to mygame.c.
Your project directory should look like:
📁 projects | |
└─📁 mygame | Your project directory |
├─ build.bat | Launch Build tool (Windows) |
├─ build.sh | Launch Build tool (Linux) |
├─ msxgl_config.h | Library configuration |
├─ mygame.c | Your program source code |
└─ project_config.js | Build tool configuration |
Setup Build Tool
Edit project_config.js:
- Change ProjName to "mygame".
- Set Machine to the minimal version of MSX hardware you want to support for your program. Let's say "1" for .
- Set Target to your target format. Let's say ROM_48K (ROM on page 0, 1 and 2 with page 1 & 2 selected at startup).
- If you have configured an emulator path in MSXgl\projects\default_config.js, set DoRun to true to allow auto-launch (easier to test your program).
- Execute build.bat, check the emul\rom directory for mygame.rom and test it.
Many other build options can be defined in project_config.js. See the options list.
This is where you will be able to choose which MSX version your program is intended for (MSX 1, 2, 2+ or turbo R) and the type of program you want to create (MSX-DOS, BASIC binary, plain or mapped ROM).
Setup program
- msxgl_config.h file contains many options to configure the library to better suit your needs.
Change program content
Here it all depends on the type of game you want to play.
TBC...