Difference between revisions of "Modules"

From MSX Game Library

Line 15: Line 15:
 
* {{MOD|game/menu}} (Menu)
 
* {{MOD|game/menu}} (Menu)
 
* {{MOD|game/pawn}} (Character move, anim, physics and collision)
 
* {{MOD|game/pawn}} (Character move, anim, physics and collision)
 +
* {{MOD|game/sequence}}
 
* {{MOD|input_manager}}
 
* {{MOD|input_manager}}
  
Line 29: Line 30:
 
* {{MOD|fsm}} (Finite-state machine)
 
* {{MOD|fsm}} (Finite-state machine)
 
* {{MOD|localize}} (Translation manager)
 
* {{MOD|localize}} (Translation manager)
 +
* {{MOD|tool/disksave}} (Save on disk from ROM)
 
* {{MOD|tool/mem_op}} (Quick operation on buffer)
 
* {{MOD|tool/mem_op}} (Quick operation on buffer)
 
* {{MOD|tool/qrcode_tiny}} (Tiny QR Code generator)
 
* {{MOD|tool/qrcode_tiny}} (Tiny QR Code generator)
Line 43: Line 45:
 
* {{MOD|device/pac}} (SRAM catridge)
 
* {{MOD|device/pac}} (SRAM catridge)
 
* {{MOD|device/paddle}} (Arkanoid Vaus Paddle)
 
* {{MOD|device/paddle}} (Arkanoid Vaus Paddle)
 +
* {{MOD|device/wavegame}} (Pico+ WaveGame)
  
 
Audio chips:
 
Audio chips:

Revision as of 23:44, 22 September 2025

Core:

  • bios (MSX BIOS)
  • dos (MSX-DOS 1 & 2)
  • input (Joystick, keyboard and mouse)
  • math (Random and fast computation)
  • memory (Heap or dynamic allocator)
  • print (Display text)
  • string
  • system (Low-level features)
  • vdp (Video chip)

Gameplay:

Graphic:

Tools:

Devices:

Audio chips:

Audio players:

Compression:

Network:

Helpers: