Modules
From MSX Game Library
Core:
- bios (MSX BIOS)
- clock (RTC)
- dos (MSX-DOS 1 & 2)
- input (Joystick, keyboard and mouse)
- math (Random and fast computation)
- memory (Heap or dynamic allocator)
- print (Display text)
- string
- system (Low-level features)
- vdp (Video chip)
Gameplay:
- game (Game states)
- game_menu (Menu)
- game_pawn (Character move, anim, physics and collision)
- input_manager
Render:
Tools:
- crypt (Encryptage)
- dos_mapper
- localize (Translation manager)
- tool/reg
- tool/mem_op
Devices:
- v9990
- device/ninjatap
- device/pac (SRAM catridge)
Audio chips:
Audio players:
- arkos/akg_player (Arkos Tracker II)
- arkos/akm_player
- arkos/aky_player
- ayfx/ayfx_player
- pcm/pcmenc
- pcm/pcmplay
- pt3/pt3_player (Pro Tracker 3)
- trilo/trilo_scc_player (Trilo Tracker)
- trilo/trilo_fm_player WIP
- vgm/lvgm_player
- vgm/vgm_player
- wyz_player (WYZ Tracker)
- wyz2_player
Compression:
- compress (RLEp)
- compress/bitbuster
- compress/bitbuster2
- compress/pletter
- compress/zx0
- msxi/msxi_unpack WIP
Network:
Header: