Defines

From MSX Game Library

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Build

These options are determined by the project configuration (project_config.js) for the build tool.

TARGET

Values:

TARGET_BIN ................... BASIC binary program (starting at 8000h)
TARGET_BIN_USR ............... BASIC USR binary driver (starting at C000h)
TARGET_DOS1 .................. MSX-DOS 1 program (starting at 0100h)
TARGET_DOS2 .................. MSX-DOS 2 program (starting at 0100h)
TARGET_DOS0 .................. Direct program boot from disk (starting at 0100h)
TARGET_ROM_8K ................ 8 KB ROM in page 1 (4000h ~ 5FFFh)
TARGET_ROM_8K_P2 ............. 8 KB ROM in page 2 (8000h ~ 9FFFh)
TARGET_ROM_16K ............... 16 KB ROM in page 1 (4000h ~ 7FFFh)
TARGET_ROM_16K_P2 ............ 16 KB ROM in page 2 (8000h ~ BFFFh)
TARGET_ROM_32K ............... 32 KB ROM in page 1&2 (4000h ~ BFFFh)
TARGET_ROM_48K ............... 48 KB ROM in page 0-2 (0000h ~ BFFFh)
TARGET_ROM_48K_ISR ........... 48 KB ROM in page 0-2 (0000h ~ BFFFh) with ISR replacement
TARGET_ROM_64K ............... 64 KB ROM in page 0-3 (0000h ~ FFFFh)
TARGET_ROM_64K_ISR ........... 64 KB ROM in page 0-3 (0000h ~ FFFFh) with ISR replacement
TARGET_ROM_ASCII8_<size> ..... ASCII-8: 8 KB segments for a total of 64 KB to 2 MB
TARGET_ROM_ASCII16_<size> .... ASCII-16: 16 KB segments for a total of 64 KB to 4 MB
TARGET_ROM_KONAMI_<size> ..... Konami MegaROM (aka Konami4): 8 KB segments for a total of 64 KB to 2 MB
TARGET_ROM_KONAMI_SCC_<size> . Konami MegaROM SCC (aka Konami5): 8 KB segments for a total of 64 KB to 2 MB
TARGET_ROM_NEO8_<size> ....... NEO-8: 8 KB segments for a total of 1 MB to 32 MB
TARGET_ROM_NEO16_<size> ...... NEO-16: 16 KB segments for a total of 1 MB to 64 MB

TARGET_TYPE

Values:

TARGET_TYPE_BIN .............. BASIC binary program
TARGET_TYPE_ROM .............. ROM
TARGET_TYPE_DOS .............. MSX-DOS program

MSX_VERSION

Values:

MSX_1 ........................ MSX 1
MSX_2 ........................ MSX 2
MSX_12 ....................... MSX 1 and 2 (support each)
MSX_2K ....................... Korean MSX 2 (SC9 support)
MSX_2P ....................... MSX 2+
MSX_22P ...................... MSX 2 and 2+ (support each)
MSX_122P ..................... MSX 1, 2 and 2+ (support each)
MSX_0 ........................ MSX 0 (MSX 2+)
MSX_TR ....................... MSX turbo R
MSX_3 ........................ MSX 3

Modules

Each modules can have their own defines grouped in the library configuration file (msxgl_config.h).

Core:

  • bios (MSX BIOS)
  • dos (MSX-DOS 1 & 2)
  • input (Joystick, keyboard and mouse)
  • math (Random and fast computation)
  • memory (Heap or dynamic allocator)
  • print (Display text)
  • string
  • system (Low-level features)
  • vdp (Video chip)

Gameplay:

Graphic:

Tools:

Devices:

Audio chips:

Audio players:

Compression:

Network:

Helpers: