Difference between revisions of "Help"
From MSX Game Library
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== Topics == | == Topics == | ||
− | * [[What is MSXgl?]] | + | * Main |
− | * [[Install|Install and Setup]] | + | ** [[What is MSXgl?]] |
− | * [[Code documentation]] | + | ** [[Install|Install and Setup]] |
− | * Use of [[Literal expression]] | + | ** [[Code documentation]] |
− | * [[Boolean]] | + | ** [[Create a plain ROM]] |
− | * [[Free call to BIOS routine]] | + | ** [[Create a mapped ROM]] |
− | * | + | * Programming |
− | * [[VRAM access timing]] | + | ** Use of [[Literal expression]] |
− | * [[ | + | ** [[Boolean]] |
− | * [[ | + | ** [[Free call to BIOS routine]] |
− | * [[AppSignature| | + | ** [[VRAM access timing]] |
− | * [[Lexicon]] | + | ** [[Z80 wait instructions]] |
+ | * Misc | ||
+ | ** [[Credits]] | ||
+ | ** [[AppSignature|Application signature]] (for identification) | ||
+ | ** [[Lexicon]] | ||
== Format description == | == Format description == |
Revision as of 14:45, 2 March 2024
Contents
Topics
- Main
- Programming
- Misc
- Credits
- Application signature (for identification)
- Lexicon
Format description
Proposal
- NEO mapper, a 16-bit register based ROM mapper (previous proposal ASCII-EX, NEO v1)
- ROM type signature
- Debug device
Q&A
- What if I prefer to have the MSXgl directory in my project directory and not the opposite?
» See the alternative file layout.
- How can I convert my Batch project setting to new JS based Build tool?
» See the batch to JS conversion guide.
- Do I have to mention that I use MSXgl in my game?
» No, it's not mandatory: do as you like. If you mention that the game is made with MSXgl, that's cool, because it might inspire others to create MSX games with this library. The CC BY-SA license applies mainly to people who want to modify and distribute the library on their own. In this case, the author must be cited and the derivative work must retain the same license.