Difference between revisions of "Help"
From MSX Game Library
(→Proposal) |
|||
Line 30: | Line 30: | ||
* [[ROM type signature]] | * [[ROM type signature]] | ||
* [[Debug device]] | * [[Debug device]] | ||
− | * [[JSX]] ( | + | * [[JSX]] (protocol to handle joypads with a variable number of sticks and buttons) |
== Q&A == | == Q&A == |
Revision as of 22:28, 17 September 2025
Topics
- Main
- Programming
- Misc
- Credits
- Application signature (for identification)
- Lexicon
- Want to help improve MSXgl?
MSXgl format description
Proposal
- NEO mapper (16-bit register based ROM mapper)
- ROM type signature
- Debug device
- JSX (protocol to handle joypads with a variable number of sticks and buttons)
Q&A
- What if I prefer to have the MSXgl directory in my project directory and not the opposite?
» See the alternative file layout.
- How can I convert my Batch project setting to new JS based Build tool?
» See the batch to JS conversion guide.
- Do I have to mention that I use MSXgl in my game?
» No, it's not mandatory: do as you like. If you mention that the game is made with MSXgl, that's cool, because it might inspire others to create MSX games with this library. The CC BY-SA license applies mainly to people who want to modify and distribute the library on their own. In this case, the author must be cited and the derivative work must retain the same license.