Difference between revisions of "Install/macOS"

From MSX Game Library

< Install

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== SDCC ==
 
== SDCC ==
* Install [https://sdcc.sourceforge.net/ SDCC] 4.2.0 (<tt>brew install sdcc</tt>)
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* Install [https://sdcc.sourceforge.net/ SDCC] 4.2.0, or use Brew (<tt>brew install sdcc</tt>)
  
 
== Tools ==
 
== Tools ==

Revision as of 16:25, 22 October 2023

For the installation, macOS users need to manually setup their environment before they can run the MSXgl's Build tool. Here is a guide provided by user Syntrax to help you in this process.

Node.js

  • Install Node.js (18.12.1 or newer), or use NVM (brew install nvm)

SDCC

  • Install SDCC 4.2.0, or use Brew (brew install sdcc)

Tools

Go in to the MSXgl folder and recompile all the enclosed tools. As sources are included, its mostly running ./build.sh on every folder. At minimum, you require the Xcode Command line tools (xcode-select --install). That will compile for example MSXhex, MSXbin and msxtar.

Build

Then the project/sample's build.sh script will start calling SDCC components or the binaries. macOS will block that for security reasons, so build.sh will fail. You must de-quarantine the freshly built/downloaded binaries:

xattr -r -d com.apple.quarantine ./MSXgl

The full process takes about 10~15 minutes to get it up and running.

Notes:

  • MSXhex is used to convert .IHX files generated by SDCC into final binary file (.ROM, .COM or .BIN).
  • msxtar (not part of MSXtk) is used to generate .DSK file for MSX-DOS or BASIC binary target.
  • Other tools from MSXtk are not part of the build process.