Difference between revisions of "Install/macOS"

From MSX Game Library

< Install

 
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== Guide by user Syntrax ==
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== Default ==
  
 
For the [[install]]ation, '''macOS''' users need to manually setup their environment before they can run the MSXgl's [[Build tool]].
 
For the [[install]]ation, '''macOS''' users need to manually setup their environment before they can run the MSXgl's [[Build tool]].
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* Other tools from MSXtk are not part of the build process.
 
* Other tools from MSXtk are not part of the build process.
  
== Guide by user Sergarbes ==
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== Using Docker ==
This is a quick list of the item of my guide on macOS and Docker that I am working on...  
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This is a quick list of the item of user Sergarbes guide on macOS and Docker.
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MSXgl (Ventura, Sonoma and above)
 
MSXgl (Ventura, Sonoma and above)
  

Latest revision as of 12:45, 26 June 2024

Default

For the installation, macOS users need to manually setup their environment before they can run the MSXgl's Build tool. Here is a guide provided by user Syntrax to help you in this process.

Node.js

  • Install Node.js (18.12.1 or newer), or use NVM (brew install nvm)

SDCC

  • Install SDCC 4.2.0, or use Brew (brew install sdcc)

Tools

Go in to the MSXgl folder and recompile all the enclosed tools. As sources are included, its mostly running ./build.sh on every folder. At minimum, you require the Xcode Command line tools (xcode-select --install). That will compile for example MSXhex, MSXbin and msxtar.

Build

Then the project/sample's build.sh script will start calling SDCC components or the binaries. macOS will block that for security reasons, so build.sh will fail. You must de-quarantine the freshly built/downloaded binaries:

xattr -r -d com.apple.quarantine ./MSXgl

The full process takes about 10~15 minutes to get it up and running.

Notes:

  • MSXhex is used to convert .IHX files generated by SDCC into final binary file (.ROM, .COM or .BIN).
  • msxtar (not part of MSXtk) is used to generate .DSK file for MSX-DOS or BASIC binary target.
  • Other tools from MSXtk are not part of the build process.

Using Docker

This is a quick list of the item of user Sergarbes guide on macOS and Docker.

MSXgl (Ventura, Sonoma and above)

  • Activate the display of hidden files
  • Enable Privacy & Security
  • Install Homebrew (The Missing Package Manager for macOS or Linux)
  • Install Git
  • Install Docker
  • Run a ARM based Debian instance in Docker
  • Install node.js in the Docker container
  • Install sdcc in the Docker container
  • Create a user with the same name of your Mac user in the Debian Docker Container for the ease of the permission issues
  • Download copy and unzip MSXgl directory to you macOS Developer directory
  • In order to adapt the binaries to your Mac you need to compile the build tools utilities.
  • Modifying the .js default configuration binaries location to point the installed ones
  • Compile the template to see that all is ok
  • Run OpenMSX and insert the ROM

Items in bold can be ignored if using the image I created and published on Docker Hub https://hub.docker.com/r/sergarbes/msxgl