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== Build == | == Build == |
Revision as of 23:50, 7 September 2022
The C Game Library for MSX computers.
Get Starting
- What is MSXGL?
- Install and Setup
- Create my first program
- Create a mapped ROM
- Samples
- Roadmap
- Projects
- Help
Modules
Core:
- bios (MSX BIOS)
- dos (MSX-DOS 1 & 2)
- input (Joystick, keyboard, mouse and paddle)
- math (Random and fast computation)
- memory (Heap or dynamic allocator)
- print (Display text)
- string
- system (Low-level features)
- vdp (Video chip)
Gameplay:
- game (Game states)
- game_menu (Menu)
- game_pawn (Character move, anim, physics and collision)
- input_manager
Graphic:
Tools:
- crypt (Encryptage)
- debug (debug features)
- dos_mapper
- localize (Translation manager)
- tool/reg (Registers setting)
- tool/mem_op (Quick operation on buffer)
- tool/sjis (Shift-JIS conversion)
Devices:
- clock (RTC)
- v9990
- device/ninjatap
- device/pac (SRAM catridge)
Audio chips:
Audio players:
- arkos/akg_player (Arkos Tracker II)
- arkos/akm_player
- arkos/aky_player
- ayfx/ayfx_player
- pcm/pcmenc
- pcm/pcmplay
- pt3/pt3_player (Pro Tracker 3)
- trilo/trilo_scc_player (Trilo Tracker)
- trilo/trilo_fm_player WIP
- vgm/lvgm_player (Light-VGM)
- vgm/vgm_player
- wyz/wyz_player (WYZ Tracker)
- wyz/wyz_player2
Compression:
- compress (RLEp)
- compress/bitbuster
- compress/bitbuster2
- compress/pletter
- compress/zx0 (4 unpackers)
- msxi/msxi_unpack WIP
Network:
Helpers:
Build
- Compile
- Defines
- Target format (Basic, DOS, ROM & MegaROM)