Install/macOS
From MSX Game Library
< Install
Default
For the MSXgl installation, macOS users need to manually setup their environment before they can run the MSXgl's Build tool. Here is a guide provided by user Syntrax to help you in this process.
Node.js
SDCC
- Install SDCC 4.2.0, or use Brew (brew install sdcc)
Notes:
- Recent versions of macOS don't allow to execute unsigned binaries downloaded from the internet, so after downloading SDCC 4.2.0 from the official site, you may have to run the following command on all the downloaded SDCC binaries:
- xattr -d com.apple.quarantine *
- Brew will install the last version (4.5.0), not the recommended 4.2.0 version. See 4.5.0 known bug.
Tools
Go in to the MSXgl folder and recompile all the enclosed tools. As sources are included, its mostly running ./build.sh in tools/MSXtk folder. At minimum, you require the Xcode Command line tools (xcode-select --install). That will compile for example MSXhex, MSXbin and msxtar.
Build
Then the project/sample's build.sh script will start calling SDCC components or the binaries. macOS will block that for security reasons, so build.sh will fail. You must de-quarantine the freshly built/downloaded binaries:
xattr -r -d com.apple.quarantine ./MSXgl
The full process takes about 10~15 minutes to get it up and running.
Notes:
- MSXhex is used to convert .IHX files generated by SDCC into final binary file (.ROM, .COM or .BIN).
- msxtar (not part of MSXtk) is used to generate .DSK file for MSX-DOS or BASIC binary target.
- Other tools from MSXtk are not part of the build process.
Using Docker
This is a quick list of the item of user Sergarbes guide on macOS and Docker.
MSXgl (Ventura, Sonoma and above)
- Activate the display of hidden files
- Enable Privacy & Security
- Install Homebrew (The Missing Package Manager for macOS or Linux)
- Install Git
- Install Docker
- Run a ARM based Debian instance in Docker
- Install node.js in the Docker container
- Install sdcc in the Docker container
- Create a user with the same name of your Mac user in the Debian Docker Container for the ease of the permission issues
- Download copy and unzip MSXgl directory to you macOS Developer directory
- In order to adapt the binaries to your Mac you need to compile the build tools utilities.
- Modifying the .js default configuration binaries location to point the installed ones
- Compile the template to see that all is ok
- Run OpenMSX and insert the ROM
Items in bold can be ignored if using the image I created and published on Docker Hub https://hub.docker.com/r/sergarbes/msxgl